Gamification

When I talk about gamification, I mean:

Applying game design methods to make activities more engaging and fun for the actor.

I use the whole arsenal of game design methods when I gamify my work processes.

The end goal for me is to make work more fun and engaging.

If I am engaged, I will finish a task in half the time with higher-quality results than disengaged.

If I have fun doing a task, I will do it repeatedly without getting tired.

Here is the wiki article for the topic.

This definition is different than what this term is used for today in most articles on the internet.

These articles only talk about instant gratification and progress bars.

In general, they only talk about the manipulative part of game design.

They want to get people to do a preferred action.

There is more to gamification than point systems and rewards.

Being manipulated is usually not engaging or fun.

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